Description
Artist(s): Max Maven, Eugene Burger
Produced by: L&L Publishing
Running Time(s): Volume 1-1 Hour 9 Minutes, Volume 2-57 Minutes, Volume 3-55 Minutes
Released: 9/01
Special Features:
Includes exclusive bonus photo gallery not contained on video release
Volume One โ Parlor Mentalism Itโs done under what can be the most difficult conditions: performing for a medium โ sized audience with no formal stage setting to focus attention. Sightlines are often poor, and people must be drawn into the experience even if they canโt see everything clearly. Too, you may be working surrounded, so youโd better be sure there are no angle problems. And, as itโs likely to be a social occasion filled with potential distractions, your material needs to be compelling from the very first moment: intriguing presentations that build to powerful conclusions. This video features a range of commercial Parlor Mentalism. No pre-show work, no secret assistance; this is practical material for the solo performer, using subtle and unusual methods that are as fascinating as the effects they produce. Youโll learn: - The Mockingbird โ A sampling from the fabled โBirds of Preyโ series. At its core, an inexplicable demonstration of playing card telepathy โ but youโll discover how audience participation and an unfolding plot structure can transform an already strong effect into a full โ fledged routine.
- Autome โ An extraordinary book test using plain, ungimmicked props under the fairest conditions. This is a remarkable routine in and of itself, but it also introduces principles for which youโll find a host of other uses.
- Divine Write โ (Previously Unrevealed): Mutual mentalism with built โ in appeal. The performer tries an imposing experiment in clairvoyance, working simultaneously with a member of the audience. Despite the overwhelming odds, the outcome is successful for both!
- Zenvelopes: โ A test of intuition using several participants and a number of ESP symbol cards hidden inside opaque envelopes. These are thoroughly mixed by the spectators, who then pair them off by playing their hunches. When the contents are examined, all the symbols have matched perfectly.
- Kurotsuke โ (Previously Unrevealed) An ancient game from the imperial court of Japan is turned into a delightful routine of stand โ up mentalism that lets several people get involved. And, best of all, it can be done entirely impromptu using only borrowed materials.
- The Mindโs Eye Deck โ A pack of some 40 design cards is used. Each one is different, and the deck is shuffled. While the performerโs back is turned, a spectator removes a card. Without turning around, the mentalist starts describing the thought โ of design, eventually drawing it on a pad of paper. Itโs as straightforward as that.
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